In turn two I went berserk with Chromatic Lantern, found Mana Crypt on top with Scroll Rack and then used my Demonic Tutor from the starting Hand to get Sphere of Resistance and Play it. I played Mishra's Workshop, Talisman of Progress and Scroll Rack, Mimeoplasm started with Sol Ring and Sensei's Divining Top. For the new player it was more like a Magic lesson than a real game because although we played for more than 60 minutes before conceding due to the late hour, he was only able to play like 2 spells throughout the whole game.ĭruid started, took my Mana Drain with Duress. The multiplayer game was very interesting and it was a high quality match: Hermit Druid Combo, The Mimeoplasm and the new Cascade preconstructed deck with a few adaptionsĪs you may know, hermit druid is bound to kill on turn 3 or 4 and it does that with lots of backup and quite consistently. Once the Polymorph had to be pitched for Force of Will to Counter a game winner on my side and that after my Opponent had drawn two extra Cards, hoping to find another blue spell.Īgainst such decks I might add Grafdigger's Cage (still don't have one though), but it also prevents some of my own tricks, for example bringing back creatures with Sun Titan or Goblin Welder and Daretti, Scrap Savant.probably not worth it here. I had the Feeling that I simply play too many must-counter threats in my deck and too many stuff that reinforces mana Problems on the opponent's side that my opponent could have focused enough on finding his Combo but it could have been very bad luck as well. I won one game with Aetherflux Reservoir, one with Ravages of War and I think one with combat damage. I think we played two or three games and luckily I didn't see this Combo in Action in any of the games. It was all about Counters and I was told that it was based on Polymorph and similar effects with Emrakul, the Aeons Torn and the commander being the only creatures in the deck. Vendilion Clique was an interesting matchup because I didn't know what the deck even wanted to achieve. Goblin Welder removed a Myr Battlesphere that came back with Mikaeus' ability and that was the last threat on the board. Trick, which ended the game despite Mikaeus being on the board. Eventually I managed to pull off the Mycosynth Lattice Opponent had Liliana of the Dark Realms and managed to kill all three Golem copies within one turn again.all of this this pretty much happened in the early/mid game. Golem was removed just before deepglow skate enabled the ultimate of Daretti, which then returned 3 copies of the Golem to the battlefield. ![]() I started quite well with an early Lodestone Golem and Daretti, Ingenious Iconoclast followed by Deepglow Skate. Mikaeus was tough, as it can outrun the stax effects with massive mana production and it also has a shitload of mass removal in it.and Combos that can hit unexpectedly and are hard to break in the late game. The 1 vs 1 experience was against a mono b deck with Mikaeus, the Unhallowed and against someone with a Vendilion Clique deck, but for French commander (the only one I've seen here so far). Alright DrCreamy and Bhaal666, now I can report after the first real playtest (although I haven't recieved Intuition and Transmute Artifact yet) in both 2 Player and 4 Player games:
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